#include "Object.h"
#include "Sprite.h"
#include "Box.h"
Object::Object(Box* box, ObjectType obj)
{
	_box = box;
	_obj = obj;
	this->_sprite = NULL;
	//this->init();
}

Object::Object(Box* box)
{
	_box = box;	
	this->_sprite = NULL;	
	//this->init();
}

Object::~Object(void)
{
}

void Object::init()
{
	
}

void Object::update()
{

}

void Object::render()
{

}

Box* Object::getBox()
{
	return _box;
}

ObjectType Object::getObjectType()
{
	return _obj;
}
